Any effects which affect non-willing creatures offer a Will save in addition to any other saving throws. However the power obtains the tag for the purpose of interacting with other spells and effects. Rather than possessing a powers known list they have shadow manifesting, which allows them to duplicate any metacreativity or psychokinesis power up to the maximum power level known, spending power points as normal to manifest or augment it. This gives them untold versatility, yet a crippling weakness as their powers have only a partial effect on the world. Shadow Manifesting: Shadowknives are a strange manifester, for they tap into the Plane of Shadow to fuel their abilities. As a move action on his turn, the shadowknife can attempt a new Will save to rematerialize his shadow blade while he remains within the psionics negating effect. ![]() On an unsuccessful attempt, the shadow blade vanishes. On a successful save, the shadowknife maintains his shadow blade for a number of rounds equal to his class level before he needs to check again. Even in places where psionic effects do not normally function (such as within a null psionics field), a shadowknife can attempt to sustain his shadow blade by making a DC 20 Will save. The shadowknife is maintained by subtle psychic energy. You count as having Weapon Finesse for pre-requisites. You may use either your Strength or Dexterity with your shadow blade for attack and damage. Powers or spells that upgrade weapons can be used on a shadow blade. He can also choose shadow blade for feats requiring a specific weapon choice, such as Weapon Specialization. Dropped or thrown shadow blade weapons vanish after 1 round.Ī shadowknife can use feats such as Power Attack or Combat Expertise in conjunction with the shadow blade just as if it were a normal weapon. In addition the shadowknife can enhance themselves as if enhancing a weapon, and these weapon enhancements apply to all shadow blade weapons drawn if applicable. They can be sundered, though they can just be reformed by drawing them again. They are considered normal masterwork items that count as magic weapons for bypassing damage reduction and interacting with incoporeality, with hardness 10 and 10 hp. If they have Two-Weapon Fighting they can draw two shadow weapons as part of the same action. With the same action used to draw a normal weapon they can form a shadow weapon of any weapon they are proficient with. Shadow Blade ( Su): Shadowknives can form weapons out of shadowstuff, stabilized by their mental abilities. To learn or manifest a power, a shadowknife must have an Wisdom score of at least 10 + the power’s level. Maximum Power Level Known: This column determines the highest level power shadowknife can learn at this level. Instead they use Shadow Manifesting to effectively have all metacreativity and psychokinesis powers on their class list, subjected to the limitations of shadow manifesting. ![]() Powers Known: A shadowknife does not actually have powers known. His race may also provide bonus power points per day, as may certain feats and items. In addition, he receives bonus power points per day if he has a high Wisdom score (see Table: Ability Modifiers and Bonus Power Points). His base daily allotment of power points is given on Table: Shadowknife. Power Points/Day: A shadowknife’s ability to manifest powers is limited by the power points he has available. Weapon and Armor Proficiency: Shadowknives are proficient with all simple and martial weapons, and with light armor and shields (except tower shields). Psychic Shadowstrike +3d8, Umbral Sight (Darkvision 120 ft)ĭark Mirror (Solid), Sustaining Shadow (Sleep)ĭark Reflection, Sustaining Shadow (Critical Hits, Sneak Attacks)Ĭlass Skills (6 + Int modifier per level, ×4 at 1st level)Īutohypnosis ( Wis), Balance ( Dex), Bluff ( Cha), Climb ( Str), Concentration ( Con), Craft ( Int), Disable Device ( Int), Disguise ( Cha), Escape Artist ( Dex), Forgery ( Int), Hide ( Dex), Jump ( Str), Knowledge (psionics) ( Int), Listen ( Wis), Move Silently ( Dex), Open Lock ( Dex), Profession ( Wis), Psicraft ( Int), Sense Motive ( Wis), Sleight of Hand ( Dex), Spot ( Wis), Tumble ( Dex), Use Rope ( Dex).Īll of the following are class features of the Shadowknife. Sustaining Shadow (Breath), Umbral Sight (Darkvision 90 ft) Bonus Feat, Decrease Light, Umbral Sight (Darkvision 30 ft)īonus Feat, Umbral Sight (Darkvision 60 ft)
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